Three games you can play right now: a dungeon crawl, a board game, and a game of hidden influence. When you take a turn, the game re-runs it against the rules before it records anything, so an illegal move is refused instead of accepted, and when a game is over anyone can replay it move by move and see it really went that way.
arepulsor at 0,0, a goal cornerrepulsor at 1,0empty at 2,0empty at 3,0, a legal moverepulsor at 4,0repulsor at 5,0repulsor at 6,0empty at 7,0empty at 8,0repulsor at 9,0arepulsor at 10,0, a goal cornerempty at 0,1, a legal moveempty at 1,1, a legal moveempty at 2,1, a legal moveattractor at 3,1, picked uprepulsor at 4,1, blocked: the way is not clear, so this move runs only if every piece in the way is lifted this round, and each seat gets one moverepulsor at 5,1, blocked: the way is not clear, so this move runs only if every piece in the way is lifted this round, and each seat gets one moverepulsor at 6,1, blocked: the way is not clear, so this move runs only if every piece in the way is lifted this round, and each seat gets one moveattractor at 7,1, blocked: the way is not clear, so this move runs only if every piece in the way is lifted this round, and each seat gets one moveempty at 8,1, blocked: the way is not clear, so this move runs only if every piece in the way is lifted this round, and each seat gets one moveempty at 9,1, blocked: the way is not clear, so this move runs only if every piece in the way is lifted this round, and each seat gets one moveempty at 10,1, blocked: the way is not clear, so this move runs only if every piece in the way is lifted this round, and each seat gets one moveempty at 0,2empty at 1,2empty at 2,2empty at 3,2, a legal moveempty at 4,2empty at 5,2empty at 6,2empty at 7,2empty at 8,2empty at 9,2empty at 10,2empty at 0,3empty at 1,3empty at 2,3empty at 3,3, a legal moveempty at 4,3empty at 5,3empty at 6,3empty at 7,3empty at 8,3empty at 9,3empty at 10,3attractor at 0,4attractor at 1,4empty at 2,4empty at 3,4, a legal moveempty at 4,4empty at 5,4empty at 6,4empty at 7,4empty at 8,4attractor at 9,4attractor at 10,4repulsor at 0,5repulsor at 1,5empty at 2,5empty at 3,5, a legal moveempty at 4,5the automaton at 5,5empty at 6,5empty at 7,5empty at 8,5repulsor at 9,5repulsor at 10,5attractor at 0,6attractor at 1,6empty at 2,6empty at 3,6, a legal moveempty at 4,6empty at 5,6empty at 6,6empty at 7,6empty at 8,6attractor at 9,6attractor at 10,6empty at 0,7empty at 1,7empty at 2,7empty at 3,7, a legal moveempty at 4,7empty at 5,7empty at 6,7empty at 7,7empty at 8,7empty at 9,7empty at 10,7empty at 0,8empty at 1,8empty at 2,8empty at 3,8, a legal moveempty at 4,8empty at 5,8empty at 6,8empty at 7,8empty at 8,8empty at 9,8empty at 10,8empty at 0,9empty at 1,9empty at 2,9attractor at 3,9, blocked: the way is not clear, so this move runs only if every piece in the way is lifted this round, and each seat gets one moverepulsor at 4,9repulsor at 5,9repulsor at 6,9attractor at 7,9empty at 8,9empty at 9,9empty at 10,9brepulsor at 0,10, a goal cornerrepulsor at 1,10empty at 2,10empty at 3,10, blocked: the way is not clear, so this move runs only if every piece in the way is lifted this round, and each seat gets one moverepulsor at 4,10repulsor at 5,10repulsor at 6,10empty at 7,10empty at 8,10repulsor at 9,10brepulsor at 10,10, a goal corner
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attractor · pullsrepulsor · pushesthe automatongoal corneryour piececan reachblocked · needs the way clearedyour sealed movemarked by a clash · dead this turn
automatonyour piececan reachblockedgoal
Automatafl · mid-turn
1
Take a turn
Pick a game and make a move, the way you would anywhere else. No account, no wallet, no client-side JavaScript required.
2
The game checks it
Your move is re-run against the rules before anything is written down. A move that is not allowed is refused and leaves no trace. The page cannot talk the game into it.
3
Anyone can re-check
A finished game replays from its first move to its last. On the daily board, a run that does not replay shows FAIL and never ranks.
Start here
The Descent
Play alone · a new dungeon every day
A dungeon crawl. Everyone gets the same dungeon each day, drawn from a public random number nobody can pick in advance. One life, no retries: go deeper for better loot, and you only keep what you carry back out.
A two-player board game. You both choose in secret, then both moves are revealed at once and a neutral piece reacts to them, so you are guessing at your opponent, not waiting on them.